Hunter Assassin 2

Hunter Assassin 2

Become the legend of Assassin and prepare for combat every starge. Use your skills and escape from the enemies.
The hunters lurk everywhere and are armed with automatic shot gun, so you must stay alert and keep a safe distance from those aggressive hunters. Each hunter destroyed you have the opportunity to get more gold to upgrade new skills to give you more speed and power to easily cross the level.
Collect stars, coins and diamonds to upgrade your skills, and become fast. Destroy every soldier in more than 20 levels and be the hunter legend

Start Playing Hunter Assassin 2 with These Instructions

Instructions:

Use the mouse right click to point the direction of the soldier, Touch the screen on mobile devices.

Key Aspects

The objective of the game is to direct and control the elite soldier to eliminate the infiltrated enemies in each level.

Is there any graphic content involving blood in the game?

Yes, blood is present in Hunter Assassin 2’s imagery or story.

Who developed the software for this game?

The studio that created this game is kiz10.com.

Does the game use a specific game development library like Cocos or Construct 3?

The game was created with a tool like Javascript.

How is this game categorized within the gaming world?

This game is listed under the Battle game category.

What are the relevant tags that capture the essence of the game?

The tags highlight themes or concepts such as fighting, survival.

Which age range does the game primarily appeal to?

The ages most likely to enjoy this game are Teens, Young Adults.

Does the game involve any harmful or violent behavior?

Yes, Hunter Assassin 2 includes inhumanity or cruelty.

Who is the game targeted towards in terms of gender?

The game is most appropriate for Male.

Is there a mobile version of this game for iOS and Android?

Yes, Hunter Assassin 2 is designed to run smoothly on mobile devices.

Is this game family-friendly for younger players?

No, Hunter Assassin 2 is not intended for young players.
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